Talk to the hand
Bug that was caused by Shifter's HDTP system. Someone forgot to call SetSkin in the Facelift function, causing the face and hands to not get updated with the correct HDTP textures. The result was a bit...
View ArticleFiltering a crate
To illustrate how filtering works. Here a crate is filtered to not show up on realistic difficulty.
View ArticleBugged brush
This brush has been bugged either by the use of "merge polygons" or by copy and pasting. When the editor does either operation it does optimizations to reduce the number of links, for almost all...
View ArticleFloating items
When I talk about floating items, this is how they usually look. Granted, this was a bit of an extreme, with quite a lot of hover and a number of objects.
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